Next Stop
Video game 2026
Next Stop was a visual novel as a vertical slice that I worked on as part of a university project.
It´s a 2D singleplayer game with a branching narrative about life, death and the choices we make along the way, that ultimately shapes our life. It explores player agency, consequences and narrative exploration that hopefully can create reflection and meaningful play.
Our vision with the game was to make the player feel like their choices had a real effect on the game and narrative, which is why we focused on both local and global agency through dialogue, the choices and consequences in different branches, but becuase of the exploding combinatorics, we decided to use a foldback branching narrative design strcuture, similar to a chessboard, meaning that the narrative branches out, but later on folds back into the structure, ultimately resulting in 2 endings.
We were also very interested in the thought of exploring what life could have been like, if you had made other choices. Therefore, we used the narrative structure of Kishutenketsu. It consists of 4 acts, the 3rd being a twist that reconceptualize the game, where we chose to open up the game in the 3rd act, giving the player the choice to start from the beginning or exit the game. With these thoughts, our work resulted in a visual novel where the player can experience and reflect on different life choices, consequences, new characters and scenes in different branches, enabling replayability and narrative exploration. View Next Stop on itch.io (opens in a new tab)
